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AI now has a Fog of War simulation (shared among all enemies of a country), so they shouldn't chase hiding armies/fleets that haven't shown themselves as much. When AI has to get rid of provinces, it will prioritize selling them to Subjects/Overlord when it makes sense. AI with "Passive" Subject focus will now only leave homeland if escaping from a great threat to safer territory. The AI will no longer be more enthusiastic about renting out Condottieri on Harder difficulties. Corruption now also lowers unrest, with up to -20 at 100 corruption. Provinces are now flipped back to owner's control in friendly areas. You now always have military access in non-neutral areas. Forts occupied by third parties now actually don't block taking provinces in peace deal. Gave "Immortal" static Nation Designer cost, meaning it will not be cheaper for consorts or old rulers. Terrain no longer reduces combat width. You have to siege down all forts in one map-area to be able to enter an adjacent province in a hostile or contested area.
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Zone of Control is now based on Map Area, which is is the same borders as states and territories. Institutions no longer biased to spawn in low-index provinces. Global Trade Institution can now always grow in provinces with high trade power. Annexations and Integrations will stall at 100% if any province is occupied by an enemy at war. Score rating now gives a +5 to Great Powers. Fleets on trade missions in the same node should now be faster to merge. Courthouse & Town Halls no longer affect unrest but instead reduce state maintainance by 25% and 50% respectively. Liberty desire from development on vassals & marches is no longer just fixed values, but instead +0.25 per development. Break Alliance action now costs 5 trust. Doubled some effects of "traded bonuses from trade goods", and changed some of them Dishonoring an alliancecall is now also -1 diplomatic reputation for 5 years. Colonist chance now decreases by colony level to give more tactical choide. Lack of enough Maintained Forts now impact score, where having more than enough can increase the rating. (Without Wealth of Nations, its any overseas port not in a colonial region, and not in europe.) Expansion Finisher now allows you to fabricate claims inside any trade company region that is on another continent than your capital. (Colonial Subjects can do it everywhere in a colonial region.) Exploration Finisher now allows you to fabricate claim on another continent that is in your capital in a colonial region. Removed the casus Belli "Primitives" & "Overseas".
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Kolonileştirilmemiş topraklarda politik haritada arazi görünümünün görünmesine yönelik yeni bir ayar.End Rivalry barış seçeneği ile savaş yaptığınız kişinin başka bir ülkeyle olan rivalliğini kaldırabiliyorsunuz.Ideagruplardaki sınırlamayı kaldıran yeni ayar.Multiplayerda sahip olunan hazineyi, geliri, gemi sayısını, ordu sayısını, manpowerı ve denizcileri gizleyen özel bir limitli ledger seçeneği.
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1.18 oyunları oynanabilir durumda olmalı.Danimarka, İsveç, Norveç, Prusya, Portekiz, Kastilya, Avusturya, Holland, Büyük Britanya, İngiltere, İskoçya, Thomond, Clanricarde, Venedik, Savoy, Leinster, Fransa, Ceneviz, Milan, Ferrara, Mantua, Toskana, Modena, Urbino, Siena, Napoli ve Papalık için yeni birim modelleri.Ticaret ürünleri artık bölgesel çeşitli bonuslar sağlıyor.yüksek spy networke sahip olduğunuzda o ülkenin ne zaman savaş hazırlığı yaptığını öğrenebiliyorsunuz.artık vassallarınızdan da işgal devralabiliyorsunuz.artık nation designer'da eş yaratılabiliyor.1.18.4'teki kayıt dosyalarının bozulması için bir sebep olmadığı söyleniyor ancak çok önemli bir oyunun ortasındaysanız Steam'den bir önceki versiyona dönebilirsiniz.
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