

So it really depends on which route you want to chose, of course you can basically kill everyone as well. Once that is done, the party will be in full swing, you do have a couple of options hereĪ put a grenade in the piano (before you give her the food / rum) or B confront Benweth and pick a fight with him. If you done things without killing anyone, you will see some of the pirates leaving their posts, so you can make your way to the chef. Once you got the drink, return to the bar, now you need the special food, which you can get from the cook in the dungeon area. You need two items, first the special rum, that is on the left hand side on the upper docks to reach that without killing anyone is to blow up the nearby barrels that will attract the attention of the guard on the steps, so you can sneak past her. Deliver the rum to Mirke.You are just after Benweth, to get to him, talk to a woman in the bar, (if you don't make her or anyone else in that place hostile, you can recruit her as a sidekick I think) This area is patrolled by pirates - getting detected initiates an unwanted fight with them. You have to reach the crane (M34,7) and open the small locked chest presented in the picture above (it has a level 2 lock).

Here, you should send only a single party member with highest Stealth. After that Ancret will leave her outpost. Follow Mirke's suggestion to provoke her by mentioning Snake Eyes Condwen. The entrance to the upper ramparts is guarded by Ancret. Mirke's first request is to find a special type of rum. It is up to you to prepare this party - find two quest items. You learn that the captain can go down to the room if he hears a loud party. Meet with Mirke and ask her about Benweth. Start by reaching the main room of the fort (M34,6). It allows you to meet with Benweth or to kill him in a clever way without a need of facing other pirates. The first variant, out of those mentioned above, is your best choice. Fights can be challenging and you can kill characters that would otherwise be able to talk with you, e.g. This is the worst variant because it forces you to kill everyone in this location. Even if you manage to reach the fort, you will have to fight with every pirate inside of it. It is probable that your hull can receive a lot of damage or it can even get sunk (game over). Success of dodging these shots depends on your helmsman's skill. Here, you must prepare yourself to get shot by cannons, even before you reach the fort. The party reaches a window and enters the armory in the dungeon.

There, you can examine the fort's wall and climb it without any using any items (requires Athletics test - fail it and you may receive an injury) or you can use a rope with a grappling hook. The party moves to a small beach in the south.

Also, this solution allows you to freely move around the main part of the fort. Raising the flag is the best way of reaching the fort - you will get inside without any fights. during exploration or after sea battles with pirate ships. You should have them if you haven't sold them to one of the merchants or you didn't drop them. This is only possible if you have Pricipi Colors in your inventory. Raising Principi flag and docking in the port.Save your game before sailing there - you have to make an important choice here: However, a stronger party can protect itself when a fight breaks out and make the conversation with Benweth easier. It is possible to end this quest without spilling blood. This quest should be continued after gaining a few more levels. These choices have no impact on the unlocked quest. During the conversation with Furrante you can let Serafen to take a look into your mind, you can defend yourself from this action and let Serafen join you or you can refuse. His ship sails towards yours automatically after leaving the "starting" island, Port Maje. This quest is received from the leader of Principi faction, Furrante. You can't miss the moment of starting this quest.
